iOS and Android still dominate the landscape, with Windows Mobile and BlackBerry trailing behind. But 2014 will see the growth of new mobile OSes, such as Mozilla’s mobile Firefox OS, a mobile Ubuntu OS, and Sailfish, a proprietary OS created by former Nokia engineers. Many of these new OSes are aimed at creating smartphones inexpensive enough to reach all economic levels, and phase out feature phones entirely.

More Processing Power to Play With
Apple stepped up its game by releasing its 5S iPhone with a chip that has a 64-bit processor, leaving other phone and chip makers scrambling to catch up. Both Qualcomm and Samsung have promised to deliver chips with comparable processing power during 2014. And when they do, mobile app developers will have quite a bit more power to play with when designing apps for new mobile devices.

More Multi-screen Use
Experts are predicting that in 2014, people will own even more mobile devices, not fewer — up from 5.7 devices per home in 2013 to 6 or more devices per home in 2014. And users will be looking for exceptional experiences on each device. We’ve just recently started seeing new kinds of mobile devices, or wearable’s, such as smart glasses and smart watches. Although it might still be awhile before wearable devices start going mainstream, mobile developers will need to be aware of performance issues on each new type of device and screen.

More Kinds of Connected Objects
Google just recently bought smart appliance maker Nest, after Nest released a smoke detector controlled entirely by a smartphone app. Samsung also recently released a washing machine controlled by WiFi. In addition to smart TVs and video game consoles, household appliances, as technology improves and companies start to play with the possibilities of the ‘Internet of Things.’

Currently, according to a survey from, 47 percent of the mobile developer base is comprised of indie developers. But indie developers and smaller companies may have trouble keeping up with the ever-increasing fragmentation problem, and being able to optimize their mobile apps for enough devices. The trade-off is that for each new device and OS that an app needs to be optimized for, there’s also a potential for new revenue to be gained. We may see an increase in partnerships, mergers, and hiring for indie developer shops, to help cope with the demand.

The enterprise is continuing to invest heavily in mobile, and Apple is expected to fill the gap that BlackBerry has left. Enterprise apps also tend to generate way more revenue than consumer apps, so this might be a good opportunity to stake a claim to all that cash on the table, especially for Apple enterprise app developers.

Using third-party services (like Parse and Appcelerator) to assist in mobile app development efforts will free up precious developer time, allowing them to focus their efforts on serving their customer base with amazing user-experiences. And of course excellent app performance will continue to be the key factor in enabling app developers to stay ahead of the competition, so mobile app performance monitoring tools will play a key role in keeping customers loyal.